Lupinball - Greenlight page

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Wererstritchy
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Lupinball - Greenlight page

Postby Wererstritchy » Mon Oct 12, 2015 8:31 pm

Lupinball is happening!

I've been working on a project since April, it's been sorta unknown until now. That's right, the game Lupinball! A vote for yes on Greenlight will show promise into getting selected to be bought on steam!

Image


http://steamcommunity.com/sharedfiles/f ... =533297175

"Werewolf dodgeball in a top-down arena". Yeah that’s a high concept right there.
It sure is, Kotaku. It sure is.

SUMMARY
Lupinball stars between 2 and 4 unlucky wolves, all having to outlast each other in a tiny battlefield each round.

Standing still is the key to failure! You must collect small orbs to power yourself up, then use that power to fire wolf hadouk-..er, "power shots" at your opponents!

Power shots never stop flying around, bouncing off walls and shields until they either break open an item box, or kill an opponent careless enough to stand in its way. As you can imagine, the arena gets much more chaotic and dangerous as the round continues, so stay focused and keep moving (and shooting)!

Lupinball was selected for the PAX Aus Indie Showcase 2015.

KEY FEATURES
Fast and chaotic fun for between 2 and 4 players!
Overwhelm your opponents by firing shots at them...
...or shield yourself from enemy shots! Use your power wisely, you're vulnerable until you collect more!
Local and network multiplayer!
Several unique stages, such as within a table football set or on top of a scrolling music box! There's never a bad place to have a biff between wolves!
Highly animated and colourful pixel art, which makes those small characters stand out on screen and is easier on the eyes.
Items that will make you go faster! Or block everyone else from powering up! Or flip the screen upside-down! Or...
http://steamcommunity.com/sharedfiles/f ... =533297175
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FoxTailedCritter
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Re: Lupinball - Greenlight page

Postby FoxTailedCritter » Mon Oct 12, 2015 9:10 pm

Dude.. this is AWESOME!
Looks good man. It's a "Yes" from me. :)
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Be the change you want to see in the world.
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snappyfox
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Re: Lupinball - Greenlight page

Postby snappyfox » Tue Oct 13, 2015 6:48 pm

whooooooo game
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Revates
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Re: Lupinball - Greenlight page

Postby Revates » Wed Oct 14, 2015 1:12 pm

Awww, they're so cute! Got my yes.
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Wererstritchy
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Re: Lupinball - Greenlight page

Postby Wererstritchy » Sat Nov 28, 2015 12:25 pm

This is a sneak peek and an update!


Image


What is that? That's our brand new stage. Post-PAX.

We've been working hard on getting into doing new stages, and this is the one we've just completed.

I would like to thank folks from Pixel joint, and a few people who offered advice on the lighting, with over 140 frames of animation used to make the stage have it's full flaming impact!
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Wererstritchy
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Re: Lupinball - Greenlight page

Postby Wererstritchy » Wed Dec 16, 2015 6:55 pm

Lupinball got GREENLIT!

To keep up with news, you can go to http://www.lupinball.com

Thanks guys!
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FoxTailedCritter
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Re: Lupinball - Greenlight page

Postby FoxTailedCritter » Sat Dec 19, 2015 12:09 am

Wererstritchy wrote:Lupinball got GREENLIT!

To keep up with news, you can go to http://www.lupinball.com

Thanks guys!
CONGRATULATIONS~! :D
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Be the change you want to see in the world.
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Wererstritchy
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Re: Lupinball - Greenlight page

Postby Wererstritchy » Fri Feb 26, 2016 9:53 pm

freedemo.png
Lupinball demo coming out March 2nd. AEST Midnight.

At the moment, it's local multiplayer, but we are working hard on getting the online part organised.

At the moment we have 6 characters, 7 maps and up to four players.

http://www.craftven.com/#!/news to keep updated with the latest news.

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